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Old Jun 30, 2005, 01:14 AM // 01:14   #61
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Originally Posted by FrauValis
This is the best...update...EVER!!

I can finally organize something I have wanted to do in this game for a long time....get a line up of female Necromancers and dance in sync!

Yay Anet!!
I can hear the complaints already.

"Now it's TOO EASY to synchronized dance! this sux!! Where's the challenge!"
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Old Jun 30, 2005, 01:16 AM // 01:16   #62
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great, really happy about getting rewarded for pvp but i believe faction awards for random and team arena are too low. i was just part of a random team and we got 98 faction points for 7 wins. 1000 faction points thus require around 70 wins which is a whole lot if you ask me. 70 wins for a minor rune? way too much imho. faction "prices" definitely need to go down. also, why do i get so much less faction points for wins in the low level arenas? i dont believe it should matter what level my character is to gain faction points. i was looking forward to pvping with my lvl 9 monk once the new system is out but its not worth it.
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Old Jun 30, 2005, 01:20 AM // 01:20   #63
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Quote:
Originally Posted by drowningfish999
Also, I doubt it would take 1-2 hours if you just did GvG a couple of times.
That's because you obviously don't GVG a lot, non hench matches usually go for about 20-40 minutes. If you do the math it's about an hour a skill point.

Now, how are the pve and pvp rewards balanced? Simple answer, they're not.
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Old Jun 30, 2005, 01:21 AM // 01:21   #64
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Quote:
Originally Posted by isk
great, really happy about getting rewarded for pvp but i believe faction awards for random and team arena are too low. i was just part of a random team and we got 98 faction points for 7 wins. 1000 faction points thus require around 70 wins which is a whole lot if you ask me. 70 wins for a minor rune? way too much imho. faction "prices" definitely need to go down. also, why do i get so much less faction points for wins in the low level arenas? i dont believe it should matter what level my character is to gain faction points. i was looking forward to pvping with my lvl 9 monk once the new system is out but its not worth it.
I guess A-net wants to promote GvG. Also, 98 points for 7 wins isn't bad at all. You should try to prioritize what you need to unlock. Get the easy stuff via PvE and then instead of grinding in PvE to unlock the leftover stuff, you can have fun in PvP instead. Runes can generally be gotten from the rune trader at ridiculously low prices, so you should probably leave the faction points for skill unlocks. It's not that easy to get 20,000 exp in PvE in such a short time.
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Old Jun 30, 2005, 01:26 AM // 01:26   #65
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Quote:
Originally Posted by StandardAI
That's because you obviously don't GVG a lot, non hench matches usually go for about 20-40 minutes. If you do the math it's about an hour a skill point.

Now, how are the pve and pvp rewards balanced? Simple answer, they're not.

lets not forget that you get to choose what you unlock, that is something pve doesn't get, we have to just get what was dropped, atleast when that hour or 2 is up you get what you want. You have been given a guranteed way to get the skills and runes that you want. i think making you take some time and skill to get there was a good idea by a-net.
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Old Jun 30, 2005, 01:35 AM // 01:35   #66
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The game just dropped me in the middle of a mission, my connection to the internet was fine. This didn't happen to me before today, got the error=7 again. I think they still need to tweak this patch.
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Old Jun 30, 2005, 01:41 AM // 01:41   #67
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Quote:
Originally Posted by StandardAI
Now, how are the pve and pvp rewards balanced? Simple answer, they're not.
Who said they were supposed to be? 1 unlock every hour of PvP isn't really that slow. If this system had of been in at release, I'd currently have nothing to spend my faction points on. By looking at things, faction based unlocks aren't something that are meant to let you quickly unlock everything starting from scratch. They're there to give you enough unlocks to retool your build quickly should the need arise, max out your weapon mods and runes through natural PvP play, and completely make a new build on a semi-regular basis, probably once a week for a casual player. That feels roughly right to me. Now if you're a wannbe PvE completionist trapped in the body of a PvPer, who must absolutely have everything unlocked asap, obviously you'll whine about the advancement being too slow. But the acquisition rate is fast enough to allow the dynamic retooling of builds that you need to have a level PvP playing field.
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Old Jun 30, 2005, 01:43 AM // 01:43   #68
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Originally Posted by xerigen
my 15k druids armor STILL looks the same. I think Gaile reads my post about that every update and tells Anet to update that one last!!!!!
If the Druids 15k isn't in the next update I'm gonna be furious. I NEED that armor!
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Old Jun 30, 2005, 01:51 AM // 01:51   #69
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Quote:
Originally Posted by Pharalon
Who said they were supposed to be? 1 unlock every hour of PvP isn't really that slow. If this system had of been in at release, I'd currently have nothing to spend my faction points on. By looking at things, faction based unlocks aren't something that are meant to let you quickly unlock everything starting from scratch. They're there to give you enough unlocks to retool your build quickly should the need arise, max out your weapon mods and runes through natural PvP play, and completely make a new build on a semi-regular basis, probably once a week for a casual player. That feels roughly right to me. Now if you're a wannbe PvE completionist trapped in the body of a PvPer, who must absolutely have everything unlocked asap, obviously you'll whine about the advancement being too slow. But the acquisition rate is fast enough to allow the dynamic retooling of builds that you need to have a level PvP playing field.
Last week they said they would balance it out the rewards with PvE rewards, which, didn't happen.
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Old Jun 30, 2005, 01:53 AM // 01:53   #70
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Quote:
Originally Posted by StandardAI
Last week they said they would balance it out the rewards with PvE rewards, which, didn't happen.
They said they were working on the PvE rewards next.
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Old Jun 30, 2005, 02:00 AM // 02:00   #71
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Quote:
Originally Posted by StandardAI
That's because you obviously don't GVG a lot, non hench matches usually go for about 20-40 minutes. If you do the math it's about an hour a skill point.

Now, how are the pve and pvp rewards balanced? Simple answer, they're not.
From a person that was banned for botting like you, this statement is worth less than zero. You didnt want a balanced game from the beginning.

If you think PvE is faster to get non-elite skills, play PvE. I'm sure you can do just fine even without bots. I hope I'm not over-estimating you.
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Old Jun 30, 2005, 02:02 AM // 02:02   #72
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Quote:
Originally Posted by isk
great, really happy about getting rewarded for pvp but i believe faction awards for random and team arena are too low. i was just part of a random team and we got 98 faction points for 7 wins. 1000 faction points thus require around 70 wins which is a whole lot if you ask me. 70 wins for a minor rune? way too much imho. faction "prices" definitely need to go down. also, why do i get so much less faction points for wins in the low level arenas? i dont believe it should matter what level my character is to gain faction points. i was looking forward to pvping with my lvl 9 monk once the new system is out but its not worth it.

Were you on my team? Haha
Just a few minutes ago, our 7-win streak ended. Some of the matches were long. So yeah, you're right, it will take a very long time to unlock if you go Arena only. Ah well, better than before, and Tombs is better anyway
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Old Jun 30, 2005, 02:04 AM // 02:04   #73
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Quote:
Originally Posted by StandardAI
That's because you obviously don't GVG a lot, non hench matches usually go for about 20-40 minutes. If you do the math it's about an hour a skill point.

Now, how are the pve and pvp rewards balanced? Simple answer, they're not.
Quote:
Originally Posted by StandardAI
Last week they said they would balance it out the rewards with PvE rewards, which, didn't happen.
You think my math is off? Let's see, you say around 20 minutes to unlock a skill in PvE. Let's say that skill is an elite. Let's say it's in Dragon's Lair. Let's also say you don't have a character of that class that is at Dragon's Lair. How long would you say it would take to bring a fresh character up to Dragon's Lair? A few DAYS at least, if you took normal human breaks. Now compare that to the PvP rewards, where you can unlock an elite, let's say with 30 minute GvG battles, MINIMAL of 7.5 hours if you win every match. Let's say your record tends to be around .500. Thats 15 hours. Not including kills, which would be an additional 16 points per battle. Long? Yes, but it's far less what the PvE players went/or will go through. And that's also assuming your at the bottom of the GvG ladder, which I assume most people who are seriously trying to unlock skills with PvP aren't.

The only reason you think PvE players have an advantage is because most of them that PvP have already brought numerous characters up through the game. They just invested time before the patch, and now they get the rewards from that time. If PvP rewards had been released from the start, then it would be anything BUT in favor of PvE players. In a few weeks when all the PvP players have their skills. There will have been no advantage.

Last edited by drowningfish999; Jun 30, 2005 at 02:08 AM // 02:08..
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Old Jun 30, 2005, 02:07 AM // 02:07   #74
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They should have PvP unlocks be available in PvE. And no longer having unlocking runes, have those armors turn into unlocks. It'd be a lot more equal that way.

...ArenaNet please get rid of varied stats.
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Old Jun 30, 2005, 02:11 AM // 02:11   #75
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Oh gee but aren't you forgetting? 20 minutes in Dragons Lair is TOO MUCH GRINDING FOR TEH PVP's!!one

First they complain that PvPers shoudnt be forced to play "the pointless PvE game' to become "competetive" now you bitch and whine once Anet does a whole ****ing update for you so you can have your PvP rewards. Who in the hell keeps saying PvPers aren't smug, arrogant, little ingrates? i just don't see it ~_~..
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Old Jun 30, 2005, 02:14 AM // 02:14   #76
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Anyone noticed how this update dosent make too much of a differnce for skills. What kind of update trys to remove the "PvP Grind" by making you get all the way to Droknars to get all the skills anyway?

IMO the upgrade market is going to die, but PvPers still have to go all the way through the game to unlock most skills.

And now how will they get refund points?
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Old Jun 30, 2005, 02:16 AM // 02:16   #77
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Anybody that is allready complaining about the update needs to be ignored simply because it has only been out for about a couple of hours now. For heavens sake people give this system a shot before you bash it. there is no way you can know if it's going to be good or not just because you did some of your own calculations and have convienced yourself that it's going to suck without even trying it out. If after a couple of weeks you still aren't satisfied then yes maybe you have a valid point, but not after only a couple of hours.
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Old Jun 30, 2005, 02:24 AM // 02:24   #78
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Well Droknar's is popular for rushing, so I don't think it should be too hard for them to get there fast. And for refund points, just remake your character. It's not that hard.
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Old Jun 30, 2005, 02:32 AM // 02:32   #79
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Quote:
Originally Posted by drowningfish999
Well Droknar's is popular for rushing, so I don't think it should be too hard for them to get there fast. And for refund points, just remake your character. It's not that hard.

What about henge and amnoon? And even yaks for that matter.
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Old Jun 30, 2005, 02:48 AM // 02:48   #80
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Ok ok, I guess you would have to play through the game once. But if you just did all the mission up to Droknar's I don't think it would take too long, especially if you have some high level friends to help, like guild members.
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